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THat would be pointless, though, because the challenge in Mario isn't from the enemies, it's from the platforming. That's true in pretty much every Mario I can think of, and every game between Lost Levels and Galaxy demonstrates that the most difficult segments always have to do with running and jumping.

Making enemies faster and stronger and harder to track would not significantly affect the game. They would need to change the platforming segments, in which case they might as well use those resources to design entirely new levels.