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WereKitten said:
disolitude said:

Natal features not available for eyetoy (based from info that we have now...there could be more)

Scan your own gear in to the game

facial reckognition

voice reckognition

Full 3d space tracking (moving forward, backwards, left and right)

And most important...a multi billion dollar company standing behind it saying that they will develop it and support it.

I had an eyetoy and while it was cool, it was seriously underdevelopped. No one did anything with it. this is a big improvement over that product and Microsoft is standing behind it as their motion controller flag ship...they will not make it go to waste.

Natal motion recogition is technologically superior indeed, because it tracks your whole body and doesn't need any lighting to do that.

But facial/voice recognition are software features that can be integrated into an SDK for any camera-based system.

And as to scanning in to the game, have a look at the EyePet video: you draw shapes on real paper, and they are scanned into the game and transformed into virtual objects. That's again all up to the software.


You're right. I guess the main argument other than the 3d motion tracking is that MS has told the gaming world that this is how they will move forward with motion controls.  This means that tech will get attention and we will see some cool stuff...

As a sidenote, while eyetoy was a great innovation, it took most of its ques from the Dreameye, camera made for dreamcast. Were people ragging on eyetoy back then for being like dreameye with new some functions?