rover said:
"Once you add a peripheral...the appeal is lost." Can't agree there. From what you're saying it sounds like you're thinking a standard controller - that's not what I imagine. Of course a standard controller would be limiting to Natal's promise as you'd have both hands constantly clasped on it. But, perhaps a one-handed group of buttons or something like that where, in the case of a shooter, pressing A while "holding" an imaginary weapon shoots the primary ammo and pressing B shoots the secondary ammo, with the system auto-tracking your aim based on your body movements. This sort of thing would also give the ability to quickly handle mulitple different items in your inventory via a D-pad style selection scheme. Clearly, I'm not a game designer, but it's not too difficult once you break out of the assumptions of the past. In any case, this is coming. It will be here next year. It will work on all 360s. It will likely be included in all 360s moving forward. One can use it or not, but that will depend on the games produced, and how willful one is ("I refuse to have fun! It's not fun the way I think it should be!"). |
I really like your one-handed controller idea. That sounds fun. Motion can only convey so much. Your example of primary vs. secondary fire and item management are good examples. However, I highly doubt the unit will be included in all 360s. That would add greatly to the cost and some people just won't want it. I expect it might be part of its own separate, somewhat expensive bundle, but it certainly won't be included across the board.
Keep this in mind when reading what I type...
I've been gaming longer than many of you have been alive.







