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NJ5 said:
rover said:


I'm sure that MS are calling it 'hands-free' to clearly differentiate it from other systems, not a Wii-style controller. It's likely to prove that unlike the Wii system, this is something that actually tracks you (Wii tennis works if you stand stock still and flick your wrist around.)

(...)

And how exactly would movement in a tennis game work with Natal? You would need something like a full-sized tennis court to run around in, or pretending to run while standing still.

Once you add peripherals with buttons or sticks, most of Natal's appeal is lost. It gets kind of pointless to track your whole body when you're using a controller at the same time. I guess there would still be some interesting possibilities, but it doesn't look very promising.

 


Tennis: these issues are, I'm sure, being worked out now.  I think the idea of locomotion by running in place would have been abandoned already.  The system tracks your entire body, so body lean, how far out an arm is reached, etc..., could handle the movement you're suggesting.  The Natal system is designed for a living room, so there'll clearly be some parameters inside of which developers/designers will work.

"Once you add a peripheral...the appeal is lost."  Can't agree there.  From what you're saying it sounds like you're thinking a standard controller - that's not what I imagine.  Of course a standard controller would be limiting to Natal's promise as you'd have both hands constantly clasped on it. 

But, perhaps a one-handed group of buttons or something like that where, in the case of a shooter, pressing A while "holding" an imaginary weapon shoots the primary ammo and pressing B shoots the secondary ammo, with the system auto-tracking your aim based on your body movements.  This sort of thing would also give the ability to quickly handle mulitple different items in your inventory via a D-pad style selection scheme.  Clearly, I'm not a game designer, but it's not too difficult once you break out of the assumptions of the past.

In any case, this is coming.  It will be here next year.  It will work on all 360s.  It will likely be included in all 360s moving forward.  One can use it or not, but that will depend on the games produced, and how willful one is ("I refuse to have fun!  It's not fun the way I think it should be!").