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JaggedSac said:

Lets put the whole article on there:

http://www.edge-online.com/features/impressions-project-natal-ricochet

So, while we have no qualms in stating that Project Natal reads movement supremely accurately, the issue of navigating a 3D space on a 2D screen remains an issue. Accordingly, Ricochet the game is much more about trying to deal with keeping a vast quantity of balls in play via quick, expansive movements.

 

 

I just imagined this with Avatar's 3-D tech . . .