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http://www.edge-online.com/features/impressions-project-natal-ricochet

Impression on Project Natel from EDGE Magazine

 

"Ricochet itself, a simple 3D physics-enabled block-breaking game that reminds of the Dreamcast’s Cosmic Smash, is an effective demonstration of some of Project Natal’s capabilities. That said, our initial difficulties betray the separation that still remains between player and game. It’s hard to sense where the ball would exist in the real world, making it a challenge to reach out into real space in order to hit a virtual one. Moreover, once we manage to get it bouncing around, our reactions tend to lag a split second after the ball’s out of our reach."

 

They seems quite sincere and enthusiastic... still the fear of "You are in the movies" is not far away...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.