JEDE3 said:
nightsurge said:
JEDE3 said: Zipper didn't develop Confrontation... man you don't even know about the game your bashing. Pathetic. |
I'm sorry, I figured Zipper made it considering your question. Like I could care less who made it.
Congrats on making my case. How many of those are online only? How many of those were developed by zipper?
And I'm not being a troll, I'm stating facts about the game, as well as my opinion of it. After having owned it for months I never played it because every time I tried it was bugs and lag heaven. I'm sure it's "busy" but even just a few tiny thousand players each day would appear that way. I'm sorry, but anyone who thinks this game achieved what it was meant to is really low balling it.
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No no no no, You are NOT stating facts. You are stating claims you pulled from your ass. Where is the data showing that it flopped? In order for you to prove it flopped you must either show A. Sony's expectations of it selling as much as previous SOCOMS or B. Sony's financial breakdown of this game.
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Actually, no, I don't have to find those 2 specific things to show it flopped. For me and many other Socom fans, it flopped. In sales related to past games, it flopped. In being a quality product, it flopped. Seriously, you surely had the internet back when this game was released, right? Did you not see all the articles and reviews, and even follow up articles and reviews that came after the first few attempts to fix the broken game?
Also, by facts I was referring to the bugs and patches they attempted. Flop was more of an opinion that is shared with many and has lots to back it up.
The only reason it sold remotely well is because the PS3 can actually do online gaming with ease where the PS2 required adapters and other measures.
Do you want me to round up all those articles for you? Surely that's enough proof?