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Source: http://us.wii.com/iwata_asks/wiimotionplus/vol1_page1.jsp

Highlight Summary (For people who post before reading a link):

  1. Improvement over Accelerometer by the ability to detect angles beyond the usual X, Y, Z axis(Obviously)
  2. Sensitivy of rotation detection at 1600 degrees per second, equivalent to 4.5 (Strictly speaking 4.4~ = 1600 deg/360 deg) rotations per second, or spinning your wrist 4+ times per second.
  3. Two mode for rotation detection, 1 for slow movement, 1 for fast movement due to above sensitivty
  4. Easy to hold with both hands due to the increased length
  5. Used high quality plastic to prevent temproary disconnection (1 second) of WM+ after repeated use, with solution tested using Pokémotion, and ranging from oil, floating structure, steel hook. (This plastic kind explains the $20 price tag)
  6. To prevent the plastic casing made from a plastic epoxy resin from swelling up with moisture and throw off the sensor, the circuit board was boiled. To get this done, a pressure cooker, ultrasonic washing machine for eyelashes, steamers for steaming buns were all explored until it was settled on using humidifier. The humidifier treatment takes 48 hours.
  7. Instructions for attaching WM+ to Wiimote are embedded in Wii Sports Resorts, to account for people not reading the instruction booklet.
  8. Iwata's Final Words at the end:
Iwata

I'm sure they'll be reassured to hear that! (laughs) Finally, a few comments from my side. Since the decision was made to bring out Wii MotionPlus, there has been one thing I have looked forward to with a huge amount of anticipation. We have received positive feedback from many people concerning the brand new data input device which is the Wii Remote. I can actually still remember perfectly the first time I was able to play the prototype software which would become the basis for the tennis game which Ota-san developed for Wii Sports. That's why at E3 in 2006, when the Wii console was unveiled, we decided to make Miyamoto-san, Reggie5 and myself playing tennis into the centrepiece of our presentation.

But while the Wii Remote may have made things incredibly accessible and open to everyone, in terms of depth, there were limitations. As the Wii Remote could not fully detect how the player had moved it or twisted it, game developers had to make games while all the time coming up with various ideas enabling them to interpret what the player had done: "At this point, the player's going to be sure to want to do this." By coming up with various elaborate ideas, game developers were able to produce games that even complete novices could enjoy. But it is also true to say that, from the perspective of people who are very passionate about games, we got feedback along the lines that: "Yes, the games are very accessible and allow a fresh kind of enjoyment, but there is something shallow about them at the same time."

But now Wii MotionPlus can detect a wide variety of movements perfectly, which makes me wonder how that will change the games that come out now. They will still remain as accessible as ever, and the unique point that anyone can pick up the Wii Remote and play still holds true. But I feel that there will be a huge shift in terms of the depth of games that come out from now on. So what I am really looking forward to seeing is how Wii MotionPlus will add a new level to gaming enjoyment for both experienced players and novices.

Next time, I'll interview the team behind Wii Sports Resort to find out what kind of games can be enjoyed using Wii MotionPlus.

There are some rather funny incidents of the working behind the WM+, read it for all the information.

Comments: It was rather funny to see how the pressure cooker was written as company expense... What... I don't really have anything deep to note.

P.S. I used the !! to make this thread stands out a bit more, you can see the excrept of that portion on page 2. Increased sensitivy actually provided the necessity for the different mode of speed for WM+.



I am a PC gamer, and also have a NDS now, but without access to a Nintendo Wii until End of 2007.

Currently playing: Super Smash Brothers Brawl(Wii), Mystery Dungeon: Shiren the Wanderer(DS), Dragon Quest Heroes: Rocket Slime (DS), WiiFit(Wii)

Games Recently Beaten: Final Fantasy Crystal Chronicles: My Life as a King (Normal; Very Hard after the next DLCs become available)

1 word: RTFA