Even a bigger potential issue is that Microsoft wants its motion to work with every game.
Now who is going to write the code for that? If people complain about the Wii's motion, imagine developers whining about having to write both controller and motion detection routines. How many will do that.
For existing games, that becomes a patch. Is that patch free? Or it runs through the Natal system, potentially slowing the game down.
I am not saying these technologies are not interesting. But they are not necessarily going to take the market by storm. Video game history is littered with peripherals that did not catch on -- from the Indy 500 controller for the Atari 2600 to the NES Power Glove and U-Force to the Actuator (full body motion suit) of the SNES/Genesis era.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |








