Staude said:
why is that ? a fps could work fine either way you know. |
So every game is a FPS?
There are probably a couple of games where it would work out well, but the more you actually take advantage of a motion controller the less it would actually work on a conventional controller. Consider a tennis game where the challenge is based on a (semi) realistic replication of the game, and you have to accurately place the ball in the court with appropriate power and "out-play" your competition. As a result you couldn't come close to replicating the complexity of the game using buttons so one version of the game must suffer ...
Basically, any time the motion controlls would be a meaningful addition to the game it would be nearly impossible to replicate those controls on a conventional controller; and as the motion controllers become more sensitive and accurate they will be able to produce more meaningful controlls for their games.







