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NJ5 said:
The Ghost of RubangB said:
WereKitten said:

@RubangB

Adding an analog on the Sony wand would be trivial, as well as using two of them. Don't know how MS will tackle the need for at least a modicum of traditional input.

If you were to design a game using two Sony motion detection controllers and the PlayStation Eye, how would your character walk?  Not across the screen, but across an entire game world?  I don't think walking in place for an entire 5-45 hour "hardcore" game would happen.  I think you need your hands to walk somehow.

I think his point is that by using two Sony wands you can have Wiimote plus Nunchuk functionality, as long as the wands have an analog stick as well.

I think MS's approach is a pipe dream which is going to be hampered by many practical factors, while Sony's (i.e. Nintendo's) approach is the sensible one.

Even the example of Burnout paradise requires that the camera can see your feet... If you have a table between your couch and the TV, forget about it.

 


I think that MS aproach offers some great possibilities but is very restricted for others. For example you can probably make absolutly best tennis simulator possible at the consoles. But a game like Red Steel would be problematic. Probably Sony solution is most versatile one becouse it joins WM+ with camera. Then again apart from sports games i don't see how other titles can benefit from motion control which would be better than mouse+keybord or classic analog joystick (and i mean amiga or flight sims one not some sorry excuses we get on gamepads those days) with keybord setups.

PROUD MEMBER OF THE PSP RPG FAN CLUB