By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The Wiimote & Nunchuck is the combination of conventional controls, motion controlls, and an IR screen-pointing interface. After using the controls for almost 3 years I have come to the conclusion that the control system works best when you map an action to the simplest, most expressive and most intuitive control scheme needed to perform the action. Even if you include the Wii Fit balance board into the mix, the analogue stick and D-Pad are superior controls for moving you character around the world because they're simpler, more intuitive, and more expressive than walking in place.

While the motion controls on the Wiimote and Nunchuck do allow for more intuitive and expressive controlls than buttons alone, and games that demonstrate this really shine. At the same time, the lack of precision of the Wiimote has limited its use in many ways to big motions which are only as expressive as a button press and are barely more intuitive. Nintendo (seems to) have realized this a couple of years ago, and will soon be releasing the Wii MotionPlus which should enable games to have more motion controlls which are simpler, more intuitive and more expressive than Wii games currently have; and the Wii MotionPlus is already receiving decent support and will (almost certainly) sell well because it is bundled with several games which will (almost certainly) sell well.

 

Now, I'm not convinced that Sony or Microsoft's new control methods lead to simpler, more intuitive, or more expressive controls than will (soon) be available with the Wii Motion plus; and without an effective way to combine conventional controlls with new control schemes makes me doubt that these devices can really be used for as complicated of games as can be done with the Wiimote and Nunchuck. Essentially, Red Steel 2 seems to be a game that is fairly complicated in the number and complexity of the controlls that are available ... Can anyone explain how you could play Red Steel 2 using any of the controllers available for Nintendo's competition without making the control scheme more complicated, less intuitive, and without losing the expressiveness of the controlls?