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sieanr said:
iclim4 said:
makingmusic476 said:
iclim4 said:
makingmusic476 said:
Lost tears of Kain said:
No i never stated that, put some missions on 1 disc and some on the other.

Seriously people, if ps1 could do it, im sure 360 can do it.

What sandbox games for ps1 had multiple discs? Oh wait...


Wouldnt the older GTA's for ps1 be considered sandbox games?

the closest sandbox game i played on the ps1 was courier crisis. damn that was fun, you can flip cops off and they would chase you just like in GTA except... your riding a bike. plus you can also punch people and they would fight you back. i remember a guy hitting me then running away, then.. a bus ran over him ^^ good times... good times...


I thought the older GTAs had multiple cities per game. You beat a few missions in one city, then move onto to the next. I haven't played GT2 in a good 8 years, though, so I could be mistaken. Either way, none of them took up multiple discs. :P

oh, yeah..... good point..

 

GTA3 was the first sandbox GTA, the earlier games were a lot different in gameplay.

Ultraslick said: Yeah , thats it lets just ruin the game for no good reason. The game is larger because it (most likely) will have advanced lighting and graphics and uncompressed audio, all of which the 360 cant handle.

But designing it for a weaker system and porting it is a good idea.

I think they would rather have a quality product.

Yeah, advanced lighting takes up soo much space....


If you wanted to pull this sort of game off on 2 DVDs, you could have all the world data on both discs - then split the data for the specific missions, ie characters, audio, cutscenes, onto seperate discs. That way you have the first half of the missions on one disc and the second half on the other, but both discs have all the level daa as well as anything else that is share. Its basically like multidisc RPGs, but kinda in reverse; Those titles have all the character data, items, common sounds and ojects, ect on all the disc, but the specific levels and related items on the different discs.

My point in all of this is what heppens when the world data ends up taking up more than 8.5 GB? Then the game could not work no matter how many DVDs you throw at the game.