| Squilliam said: Though in a racing game, its the easiest thing to cut. Though I wonder if they've got the tessellation engine working on the terrain? Its a hard thing to get right, but if they do it it can really increase the polygon density quite cheaply. Ensemble used in on Halo Wars' Terrain as well. |
That is a good point. Still shots or the starting line are probably the only time to see the ground textures closely.
I did not know that Ensemble used tessellation in Halo Wars. The terrain was nice in that game.
Turn 10 may have used it considering how well that track and the surroundings looks.







