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bugmenot said:
"256 bit gaming"

Haha.

Are we like, back in 1995?

Most consumers don't look at the best games and go: "Well that system must be good". If they did then Dreamcast and N64 woould be significantly more successful than they were.

Most consumers actually say: "Bloody hell, the shelves are heaving with games for that system. There must be a good reason, and it's a good price. All my friends are talking about it and getting one. I'll get that one!"

It worked for NES, it worked for Genesis, it eventually worked for SNES, it worked for PS1, PS2, Gameboy and GBA.


QFT.  I think there's more to the popularity of a system than the pure volume of games, and you need to make sure there are quality titles available as well as the shovelware (that shouldn't be a problem with Nintendo leading the way).  That said, gaming in quantity always seems to win...whether this is the cause or the effect of having the most popular hardware is debatable, but quality games will not win the console "war" unless it's a very close battle.