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A handful of extremely good "hardcore" games cannot save a system. If they could, then Mario Sunshine, Smash Bros., Wind Waker, Pikmin, and Eternal Darkness would have "saved" the Gamecube within its first year or two. And, hell, the 'Cube was only $150.

It's quantity, more than quality, which makes a system a "winner." Right now, the Wii is getting a greater quantity of games than either of the other two systems. Unless the PS3 can somehow recoup its losses in the quantity department, then it has no chance of winning.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom