By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
matt247 said:
http://www.eurogamer.net/articles/e3-project-natal-hands-on
http://uk.xbox360.ign.com/articles/989/989269p1.html
http://kotaku.com/5275204/testing-molyneuxs-milo-a-virtual-boy-with-yes-a-dog

There's more articles around, it's kind of difficult finding them because there is so much news

Thanks. There's much better information in those links than in this Time Magazine article.

Now, he says, we're going to train Milo to recognise me. I'm told to smile and frown to start the process off, and I try to make things easy for Milo by exaggerating my expressions like a gurning champion at a rave. "That's too much," says Molyneux. "You don't smile and frown like that in real life, do you?" He clearly hasn't seen my Facebook page.

I tone it down a bit and sure enough, Milo jumps off his swing and walks towards me. "You OK?" he says.

It's unnerving, there's no doubt about it. Instinctively I reply, "Yes, thank you. How are you?"

"Wearing black, I see. It suits you." He's not wrong. About the first bit, anyway. But once the shock of Milo noticing this wears off, I realise he hasn't answered my question. Perhaps this is one of the tricks used to make you think he's real; and they are indeed tricks, as Molyneux is happy to admit.

I try another direct question. "Have you had a nice day, Milo?" He smiles and nods, so I go for something more complex. "Did you enjoy Microsoft's E3 conference?" He's non-committal. "Are you looking forward to the rumoured unveiling of the PSP tomorrow?" Milo nods. The truth is though, he doesn't really know what I just asked. He understood I was asking a question by listening to the tone of my voice, but he didn't understand the words. Knowing that doesn't make the whole thing much less unnerving, though.

--------------------------------------

basically confirms what i figured - the thing works kind of, just not in the way it was presented.