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naznatips said:

Technically Heavenly Sword was impossible on the 360 too because of it's 10GB (reportedly) of uncompressed sound. However, the 360 has a multitude of games with more content and length than it with graphics nearly or just as good. My point is this: If you have extra space, you can use it by removing compression and make it impossible on the 360, but that doesn't mean it's going to make the game better or even longer with more content. It just means you are using the space because it's... there.

Edit: Lair was impossible on the 360 too btw.

 

A bad game is a bad game no matter how you spin it. That saysnothign abotu the format itself.  Who knows how much better 360 games could be if the used Blu-Ray.  Like I said in my second post in this thread, we just can't tell. 

All these games that are "only possible on the ps3" could very well be reworked to work on the 360. At the same time, they could not.  Uncharted, from what I can tell, legitimitely cannot be done on the 360, because of it's data streaming system. KZ2 supposedly uses 2GB of data for a single level.

Sadly, it's one of those arguments that can never be proved.  In theory, Blu-Ray allows for more possibilities, but we can't prove one way or another that certain things can't be reworkedin some fashion to be done on the 360.  Eventually, when we get to 10-15 disc games, it would probably be safe to say that Blu-Ray, or something is even larger, is needed, but even then we can't prove it. We can only use simple logic and common sense.

So far we have many developers saying that their games cannot be done without Blu-Ray, or that they had to sacrifice things becauseof DVD9. Here's a thread I made on GS a while back that compiles a list of developer quotes and their thoughts on Blu-Ray.