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Aj_habfan said:
JaggedSac said:

Well, they want to make them interested in supporting the hardware.  Learning will come from the dev kits and the API that M$ provides.  Pete made a pretty good case for people looking to innovate interative experiences.  He may have convinced someone to make something.  And that was probably what that was all about.

Mhmm, I think I can see that, but it seems kinda strange to announce something "superior" to your own current product, and not even realease it till at last a year later. It's like if Sony announced the PSP Go tomorrow, and said "on shelves 2010". Would you want to buy a PSP-3000? Maybe not. It's not as drastic like that, but it's what stood out to be. Perhaps even they thought it can stall future potential Wii owners, that could be the case too.

The thing obviously needs work, so a 2010 release is necessary.  The skeletal responses on the avatars went wonky for a little bit during the demonstration.  This is a reason why the Wii Avatars have floating apendages insteard of a real skeletal system.  I am interested to see if they perfect that.  Because that would be neat.  I was impressed with how well the avatars were mimicking the people's stances when the skeletal system wasn't on the fritz.  Looked like a very nice 1:1 mapping.  Not just in X and Y either.