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CGI-Quality said:
Squilliam said:
CGI-Quality said:
Squilliam said:
CGI-Quality said:

Since you USUALLY have something invalid to say about me, where do I post negative about the 360? Please show me.......

And if you actually READ the article, he isn't talking bad about the 360 itself, but the decisions of the higher ups involved with developing on the 360. If you weren't so concerned with who's a "fanboy", you may have learned something from this OTHER than the author just wants to "hate" the 360.

How much do you agree with that article? I hope not much.

Fighting the machine to achieve your vision just takes energy and time away from the parts of the game which really matter. The game itself. If the average standard is higher then developers will still have to work harder to distinguish their game from the rest. It doesn't create lazyness, it creates an art race (arms race).

 

The last sentence I MAINLY agree with. People are learning the PS3 and are therefore finally taking advantage of it. The 360's TRUE potential hasn't been exploited yet, and that part of the article I agree with. As for Microsoft being at fault for shotty ports, I HIGHLY disagree wtih that.

The PS3 is relatively easier to program for than the PS2. However the Xbox 360 is so much easier to attain a good basic level of performance that it makes the PS3 look extremely difficult. Beyond the basic level of performance they are both equally hard/easy to program as far as I know. Not many people know that the Xbox 360 can feed data into the GPU and use the shaders for program code, its not easy to manage two seperate threads per core to attain maximal performance etc.

I here you my friend, which is why I don't fully agree with the author. I posted, actually, to see what the VG Community thought, not to bash the 360 in anyway. If you look at my threads, I WON'T post a negative console thread, no matter what.

As a game developer I want a platform that is easy to program for. Multithreading, full network supprt (coop and versus) and a fully programable graphichs pipeline are already complex enough without added artifical barriers to create a progression in game quality throughout a consoles lifespan. I want to spend my time and energy creating cool new features, not wrestling with the hardware.

As a game player I also don't like it, as if deprecates the consoles current library as launch games will look worse and worse conparitvly each year. Throw in the fact that gameplay innovation is becomming more important and you have no real win for difficult hardware.

I can understand that the cutting edge enthusiast will be dissapointed in that there is no yearly progression. These are the PC gamers who by a new graphics card every year. With the cost of devolopment already exceding revenue made from games this is and increasingly unttenable position.

The core point of the article seems to be that easy to program for hardware has made developers lazy and stiffles innovation. This I oviously dissagree with and find very arrogant and condescending.