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CGI-Quality said:
Squilliam said:
CGI-Quality said:

Since you USUALLY have something invalid to say about me, where do I post negative about the 360? Please show me.......

And if you actually READ the article, he isn't talking bad about the 360 itself, but the decisions of the higher ups involved with developing on the 360. If you weren't so concerned with who's a "fanboy", you may have learned something from this OTHER than the author just wants to "hate" the 360.

How much do you agree with that article? I hope not much.

Fighting the machine to achieve your vision just takes energy and time away from the parts of the game which really matter. The game itself. If the average standard is higher then developers will still have to work harder to distinguish their game from the rest. It doesn't create lazyness, it creates an art race (arms race).

 

The last sentence I MAINLY agree with. People are learning the PS3 and are therefore finally taking advantage of it. The 360's TRUE potential hasn't been exploited yet, and that part of the article I agree with. As for Microsoft being at fault for shotty ports, I HIGHLY disagree wtih that.

The PS3 is relatively easier to program for than the PS2. However the Xbox 360 is so much easier to attain a good basic level of performance that it makes the PS3 look extremely difficult. Beyond the basic level of performance they are both equally hard/easy to program as far as I know. Not many people know that the Xbox 360 can feed data into the GPU and use the shaders for program code, its not easy to manage two seperate threads per core to attain maximal performance etc.



Tease.