when Did they start programming K2? and when did they start programming GOW?...
(unreal 3 was "develloped" in about 2006 on a PC I suppose, so Epic had to fit it on the 360 (I know, its not a big diffrence, but it is a diffrence..)
so, they had 3.5 years (at least) for K2, and about 3.5 Years for GOW1 and GOW2...
now, of Epic would have only conentrated on one GOW game, and would have brought it out when K2 came out, what would it have looked like...., I think it would have kicked K2 to the moon (and back)....
while as K2 now can campare to GOW2, that's it......(whow about a few more enemies on spot in K2, not just in the "backround"?......, whow bout a few better (and colorfull) textures on the enemies? and how aout better gameplay...
it semms like as if the people behind K2 where so obsessed on making better grafix than GOW (1 or 2), it finally took them 3.5 years to come up with something good looking, and so obsessed on the grafix, that they seemed to have forgoten the gameplay (its just a mix of COD4 and GOW, wow....) or just didnt have the resources (all working on the grafix), the whole team HAD to save sonys face...
and Im starting to get the impression that Ascended_Saiyan3 is just as obsessed about K2's grafix....







