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Staude said:
thetonestarr said:
Staude said:
ameratsu said:
Staude said:
thetonestarr said:
Thing is, it's not four hours of content. The main point of the game is earning the achievements and playing online. Every experience is drastically different due to the AI Director. You are consistently going back to the Campaign-mode only in your argument, over and over. There are more gameplay modes than that, and when you go into Survival mode, you realize just how drastically different every stage actually is. And considering survival mode is what the vast majority of gamers play, it's safe to assume that it is the main concentration of the game, where the most gameplay will reside.


Also, the word is "extra".


Lastly, I like how you assume I haven't played every single Tekken game, even though I have. I also find it rather humourous that you blindly refuse to accept that the fate of the world resting on the outcome of a fighting tournament... SIX DIFFERENT TIMES... isn't a piss-poor plot. Your fanboyism is incredible.

My fanboyism ?

 For what exacly ?

How am i biased against left 4 dead in any possible way ?

I've even said it was a very fun game especially locally.

 

I think it's you who are wearing the mythic goggles that somehow manages to not only cloud your judgement on this subject, but somehow manages to fuck up your judgement on everything i wrote. Word for word.

 

It is 4 hours of content if it takes you 4 hours to go through it once. That's just how it is. Wether you like it or not. The AI director ads variation to specific things in the game, but not enough to call it a "brand new experience" as you would say, for it is still.. the same fucking level. It's not different. Your paths might alter slightly but that's it. It's still the same maps in the same level that tells the same story. etc.

 

Hence. Thers 4 hours of content if you look at it from a, "How long will it take you to go through the content of this game over the span of the 4 campaigns."

 

You're doing it wrong if you're playing through on normal. It's too easy for anyone with FPS experience, and this is the sort of game you want to play at a difficultly level above your comfort level. Playing through all the campaigns on versus would take much more than 4 hours, and if you've only played through a campaign once you've hardly accomplished anything. I still consider versus the definitive L4D mode, but It's wierd you complain about levels like this, but still play the same Warhawk, Killzone, or Resistance maps over and over and over. There's what, 5 Warhawk maps in the base game? Yet I've clocked over a hundred hours playing 5 levels in that game! Oh noes.

You really don't see the difference ?

A killzone 2 map. For instance, in online.. Is a freely open map where you can take whatever path you want.

Left 4 dead "campaign" is scripted and does follow regular linear campaign standards. In other words, it's like if i were replayed the killzone 2 campaign multiple times.. (with friends) .. which i probably wouldn't do either.. Some segments like the part with the lightning gun sure. But not the whole thing.

Another thing is that left for dead has the same weapons in all maps. It's not that big of a problem but it could use more variation.

So we have huge open enviroments with 100 paths where you can go where you want, have 7 classes etc (ok i won't bring all the gameplay into this) but open enviroments with plenty of different paths each time, vs linear enviroments with mostly the same path .. with some slight alterations.

You can't really compare it. Co-op stuff like that is nice, but it gets boring if there isn't a lot of variation. Valve tried to do that with the AI director, but i still think, the game needs more maps for me to buy it. How is that a problem for you ? You don't want more maps ? I mean comon lol this is rediculous.

Also I only played warhawk for half an hour. .. Not my game it turned out.

 

Anyhow like i said. I went through it on hard, and i didn't only go through each campaign once. But about 3 - 4 times. I've only played it a little offline, most of the time i played the game online with mates, and at one oaccation on lan.

Player both co-op and versus. Multiple times...

 

 

First off, I was referring to your fanboyism in relation to Tekken, if you'd kindly pay attention to the context of my post. =p

Secondly, so since Killzone 2 gives you a "free" "open map", that automatically makes every map in other FPS games that aren't "free" and "open" non-levels? Every stage in Half-Life 2, every stage in Goldeneye 007, many stages in all three Halo games... They're ALL constructed in the same general manner. You're going to tell me that NONE of those games have legitimate "levels"?

 

It's a matter of personal preference. You're trying to tell us things are completely objective here and they're not - it's entirely subjective. You may not like the level design, but that doesn't mean they're not well-done or genius. The entire point of Left 4 Dead is that you're four ordinary people that have managed to survive a zombie apocalypse, and you're trying to make do with the few resources that've been left behind to make it to safe zones where OTHER survivors are. NATURALLY it'll be linear, because the whole premise is simple - kill or be killed, and make it to safety! Period! And the weaponry will obviously be the same, too, because they're left behind by the military and everyday citizens. The everyday citizen doesn't own this, that, and the other combat rifle. The everyday soldier uses only two or three main weapons. You're not GOING to find a huge amount of variety because it's just not realistic.

err. Your first point.

They aren't concidered the same. Singleplayer linear and co-op campaigns are not the same as free roaming multiplayer maps.

It's the same for all games. But left 4 dead doesn't (to my knowledge) have any open maps now does it ? hence it's as you say yourself later, focused on linear co-op... Which.. was.. what i said all along.. and is the difference between it and so many other fps multiplayer maps. Again it's not a bad thing, I just think it needs more maps.

That is all. So if you would kindly follow your own advice (bioshock is great) and pay attention to the context of my posts :p that would be great.

 

My fanboism for tekken is very obvious. Not only did i spend time on this avatar and signature. I own every tekken game ever to release on a playstation system. That includes 3 versions of tekken 5. (tekken 5 (ps2) dr (psp) dr online (ps3)

So yes i am a fanboy and i don't care on this specific subject. Because everything that i say related to tekken is right by default :P

 

And.. I'll highlight this.

It is.. entirely subjective. Like i've said in every single one of my posts lol.

I highlighted the "i still think" in my previous post too and i believe i also said that it was my opinion in some form or another in my original post. IE not what's quoted here but one before that

So.

In my subjective opinion i still.. even after all this, thinks the game needs more maps.

(1) You misunderstood me. It's a linear mission, but the stages are very open for movement at some points. There are QUITE a few different routes you can take to get to the final point, much of the time. Especially when you start getting to know the maps. There's one underground stage... I'm drawing a blank on which campaign it's in... but it's basically a whole bunch of tunnels. It's not the sewers, it's a different stage. But anyways, in survival, you're supposed to be closed into a certain large room. However, there's a box sitting on a cart that, if you move it so it falls partially off the cart, you can use a pipe bomb to get it up onto a higher platform. From there, you can move it over under a tunnel and climb up into the tunnel, thus allowing you to roam throughout the various tunnels and pick your own fun places to hide. Sounds pretty "open" to me, and that's just one very small example. In that stage alone, there are at least four or five other ways to get out and screw around elsewhere. And it's a hell of a lot of fun to learn how to do. =p

 

(2) Impressive. I only actually own 4 and 5, but I'd played all the ones before that a LOT (I loved 3, one of my best friends (before he moved to California... from Ohio) had it, I usually played as Mokujin). Besides, 5 has the arcade modes of 1, 2, and 3 anyways, so I personally don't see myself missing THAT much. I wish I had one of the DR versions. =|

Sounds like you're the VGC resident major Tekken fan... funny, because I'm the VGC resident SoulCal fan. I own EVERY Soul Calibur title ever released (Soul Blade on PS1, Soul Calibur on DC and XBLA, Soul Cal 2 on PS2, GCN, and Xbox, Soul Cal 3 on PS2, and Soul Cal 4 on 360 (I don't have a PS3, so I don't own the PS3 version of 4, but I have the DLC on my 360, so I have all the content from the PS3 version of 4).

Still say all fighting games have lousy stories, though. Tekken's is well-written, I'll admit, but absolutely ridiculous nonetheless. I will never accept the concept of saving the world by winning a contest. Six times.

 

(3) I looked back and don't see where you said any of that stuff. =|



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