Killergran said:
First, you do have a point about double ownership. It's correct that some people own both HD consoles. I read a survey once (consider this anecdotal evidence since I cannot provide a link) that said 5% of console owners owned multiple consoles last generation. Personally, I don't think they would make a great impact. And I'm sorry you and your friends are game-snobs that do not buy games because they are not up to your technical standards. But that's your problem. Or is it that a metacritic rating of over 95 is 'not up to your standards'? Also, 21+ million owners of San Andreas. 17.8 is just the PS2 version. The other two versions sold around 2 million each as well. Which means this latest installment has been a letdown for Take2. As I remember it, they expected sales to rival or surpass San Andreas. And what was I saying before about any deal being made must surpass the potential profit? Last time I looked, $50 million is bigger than $22 million. Or was it something about that I missed? EDIT: 6 times 6 is 36, not 22. Where did you get 22 from?
I really feel that GTA IV was lacking some of those things that made the previous games so fun, but I wouldn't blame it on the multiplatform issue. I would blame it on the developers. |
1st - I only counted the 17 milion because I'm not expecting X-Box and PC purchasers to buy the PS3 version of 4.
2nd - $6*2 addons = $12*approx 6 million PS3 sales= $72 million potential dollars from the PSN - $50 million from Microsoft= $22 million potential loss from the exclusiveness.
3rd - It is the developers fault. The fact is they spent the same time writing 2 codes as they have spent writing 1 in the past. Developers yes, because of multiconsole. Every company has this flaw. I don't care which system you own, exclusives are better quality.








