This
Furthermore, we've removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.
and this
The Assault Badge, for instance, was deemed too powerful by many players - so we tweaked down its Armor ability from 100 hit points to 50 hit points
Pure awesomeness

It is better to die on one's feet
then live on one's knees







