Squilliam said:
How can it be a R300 when its features aren't similar at all to the R300? I can't remember the details, but my vague memory tells me they haven't got much in common. @Thread: Lets see: The Xenos has better shaders and shader architecture. It can run more complicated shaders more efficiently, it has a unified shader architecture, it can run 3 different threads at once IIRC, it can write directly to the L2 cache of the Xenon CPU, it has 2* the MSAA sampling rate of the RSX, high memory bandwidth, doesn't pay the memory cost of MSAA writebacks to main memory, massive fillrate, it can perform some GPGPU tasks for the CPU as well, (Saw a mention somewhere in a MS doc), has a built in tessellator (Not really used unfortunately as its kinda limited). Thats about all I can think of, theres probably quite a few more. |
Xenos also has daughter die, which is used to crunch some pixel shader stuff. Thats where the 'free' AA comes. :P

Thanks to the daughter die, the Xenos can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU.
http://en.wikipedia.org/wiki/Xbox_360_hardware







