I never said it was discredited. I've just never seen the point brought up that it theoretically runs at a greater efficiency than the RSX. Of course the effects of that can be overcome by using the Cell to offload some processing as mentioned above. I'd just like to get a better idea of how much this architecture actually benefits the 360's graphics in comparison to the Cell + RSX processing combo. Although from your post count you've definitely been around here much longer and much more often than I have so maybe it has been brought up a few times before.
EDIT: I also just remembered the name of what I mentioned above. It's called tessellation and I just found a discussion that actually talks about what it actually brings (or doesn't bring) to the 360's processing capabilities. I'm going to read through it now. =)







