Wii controls cannot and will not -ever- be 'realistic' nor should they even try to be.
When you swing a sword and your opponent blocks, your wii controller will not stop in mid air. No, your hand will swing right through him, even if your on screen attack stops. So, how can you make a follow up action if your hand and onscreen avatar are now in signficantly different positions.
1:1 control schemes are a bad idea.
As for When you swing at wii tennis, a lot of subtle control is already in place. Its not just "swing". I can pretty effectively control where the ball is going to land on the court by the angle I have the Wii remote at when I swing.
Its true I can't make an idiotic move like swinging backwards to drive the ball into the crowd behind me, the wii tennis will try and interpret such an attempt in a more "productive" manner. And that's a -good thing-. Otherwise these games would be nearly impossible to play.
And its also true that wii tennis is a very simple game. I'm sure a full on tennis game could allow a lot more subtlety to the controls. But the point of Wii tennis is to let you play tennis fairly well with some basic timing and strategy.
It was never intended to be a full on tennis simulator. If it were most people would find out that just like in the real world, they suck at tennis. And it would be even worse because unlike real tennis with a real ball to hit, in the game you have base all your information looking over the shoulder of an avatar on a 2D screen 6 feet away.
1:1 control schemes are a bad idea.
what they should do, and what the better games have done, is allow you to control your avatar with natural actions that map to what you want the character to do.
But 1:1 controls except in very limited cases would be un-fun, and counter productive; and in most games physically impossible to really do well anyway.
After all would it be fun to play a game like Godfather, swing the rear of your controller out have your onscreen shotgun swing out and hit the guy in the face, but then find out that you didn't use enough force to actually injure him? Or perhaps you swung 45 degrees, and you needed to swing 50 because of his exact position. Or maybe you swung a bit low and it hits him in the chest to no effect and your onscreen opponent bursts out laughing at your incompetence...
Or would you prefer to swing out the back of your remote, and have your onscreen avatar correctly interpret that you intend have him slam the butt of your gun into your opponents face with jawbreaking force, and have him actually do that?







