Honestly, I don't want to speculate on what type of gameplay we're going to see. Not because I'm not excited to play it, but because I want to be surprised, awed by whatever they come up with.
We're so used to... RPGs, for example, that now even with the most genre bending examples we analyze them before they come out to see whether they're using the elements we want them to use for the combat system, the story, the art style.
One of the exciting things about Team Ico's inventive action/adventure games is that they surprise you with the way they're played. Not necessarily in a big way (colossus pun) -- but in all the little details that make playing the games so unique.







