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I have a quick question. When you buy MW or BC, are you guys looking forward to the SP or the MP? When I bought BC, I played the SP to get used to the controls, but thought that the SP sucked balls (the enemy were so fucking accurate, that even if I did take cover, as soon as I took a peek I'll get a dozzen bullets slamming into my face), although the characters and writing were nice.

If they could just make the enemy less accurate and make it feel like I'm actually hitting something in SP (as opposed to MP) then SP will be OK.

MP, holy shit was that fun. IDK much about MW, but lets say you have a search and destroy thing (just like the multiplayer trailer showed). If it was inside a building, normally what would happen is everyone will just crowd around in a room, and cover every doorway with a shotgun (holy shit I hate Search and Destroy in KZ2, I feel like I'm ruining my KD ratio by being productive, and that I'm like a human shield). Basically camping.

With BC, you can create a breach point anywhere. So nobody can just sit in a corner and wait for you to enter the doorway.

You don't have to go through the usual street and alley, covered by snipers, but blow holes through walls and go your own path. You can create a vantage point anywhere, by blowing a hole open.

You have to be aware of the enemy if both of you survive the first burst of fire because he's probably prepping either a grenade launcher, or a mortar strike, making your cover moot.

Vehicles can really help a team if they use it right. If I'm in a chopper, and I kill the enemy chopper, for a while, or the rest of the game, my team has air superiority, and I can quickly go to flags that are being attacked, support a 1 on 1 tank battle, and look out for snipers.

The openness of the map make you more reliant on common sense and awareness of your surroundings, squad, and flanks than on twitch skills. No matter how good you may at be at getting a head shot, it's worthless if you just stand out in the open, or if you keep rushing through the same main gate over and over, instead of using stealth or creativity (attacking from a different side).