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"Core" has nothing to do with being a "standard bearer", that is a ridiculous notion. Your definition of "core" is erroneous - it refers to properties which hold to values that the traditional customer prefers. Fire Emblem is more "core" than Wave Race ever was, and ditto Pilotwings. "Core" is a qualitative descriptor referring specifically to the values inherent in the design of the game, not what you consider popular.

Metroid hasn't been a second tier property since 2002. That is silly.

Zelda certainly counts - 5.5 million people have bought it on the Wii, and that number is climbing every week. To claim it doesn't count because it came out before the Gamecube version is a touch ridiculous, and is even ignoring the point that you are assumedly arguing about perception - which is defeated, of course, in that Twilight Princess is primarily thought of as a Wii game, as buying trends have proven.

You are not actually making an argument. You are not refuting points. You are making long-winded, specious metaphors, following up with flimsy similes, failing to provide examples of ways in which Nintendo has fallen behind in providing for the core, and, perhaps worst of all, just flat-out ignoring the fact that core titles are selling more on the Wii than they have for two generations.

Seriously, now, seriously. Smash Bros. isn't core since when?