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@ Deneidez

And I really would want to see PS4 with more CELL, that would mean pretty much end of playstation. If programming gets any harder than it is already, nobody would use it.


Maybe you lack the talent, but the PS3 is much easier to program for than the PS2, you can just do a whole lot more. Any coder I know could get started with the Cell SDK right away. It's far from abra cadabra.

However what using the Cell does point out well is bad design, if you have to deal with porting a lot of badly designed legacy code that may cause a few headaches if you want to harvest great performance.

Well, next thing MikeB will say that you can use even java on SPEs. Sure, if you want to throw 90% of potential power out of window. Same goes pretty much with any other programming paradigm than procedural.


One thing that's well illustrating, is that the weakest gaming hardware platforms (mobile phones) heavily rely on Java. If what you say would be true, this would not be feasible. There are JIT engines, there are techniques to translate Java into native CPU code during loadtime rather than during runtime.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales