MikeB said: @ sieanr I have now responded to your cries within the original thread. |
No you didn't.
Still plenty of things you ignored from this thread - there is only one thing from another thread I posted here, and you know what that is.
Yes you did.
You said the only good SNES games were the Nintendo exclusives and the system lacked game variety, in an attempt to marginalize the systems library.
Maybe you misread the first post. You seem to do that a lot.
I said I could post screen shots that had absoloutly nothing to do with the discussion at hand, like you did with the massive amount of pointless Amiga screenshots.
This is funny because Monkey island 2 was only released on floppy for the Amiga. In fact, it came on 12 floppies.
Yes. You tried to invert his argument and turn it against him, but that only works if it cant backfire against you.
Oh well, it looks like the SNES is ~5x more powerful than the Amiga.....
Thats not what you originally said. Here, I'll repost since you seem to be forgeting again "the lack of keyboard and mouse support in games"
If you had said "most games" you'd be fine, but instead you make it sound like no games supported the mouse. Oops
Taking workload off the PPE isn't similar to audio and video chips taking workload off the CPU. In fact, you yourself have posted about how the CPU aids the GPU, which is the oposite of what you state the Amiga did.
But I digress, MikeB still hasn't answered everything from this thread, so here we go again....
Learn the difference between cutscenes and FMV games.
Maybe I should post a bunch of screens from those games so you can see how shitty they were, even though it has nothing to do with the discussion at hand.
/ Third times the charm
The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?
Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.
IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".
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But my point is that the SNES/MD put a major dent into the Amigas gaming market - due to both the lower price and the problem of piracy on the platform. Really, you can argue that the other problems hurt the brand more but you cant argue that developers moving to consoles wasn't an issue.
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I thought you would enjoy attributing the design of the SNES to the Amgia, especially give how the SNES went on to sell far, far more than the Amiga.
/ Fourth times the charm
Yes it does.
The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?
Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.
IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".
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As far as I can tell, he said the SNES killed what was left of the amiga as developers flocked to a system that was free of piracy. Sure, its gaming prime was over but the system was still in millions of homes and had plenty of games past 1990. I slightly disagree in the sense that I think the MD hurt the Amiga more, especially early on, but basically its correct - the Amiga wasn't a viable platform later in life due to piracy, aging hardware and better options available to developers. - I'll add that this mean "most" developers, there are always some people making games for dead platforms.
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I really dont want you to lose any credibility, so please address the rest of my points - namely that the SNES is far more similar in design to the Amiga than the PS3.
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And how many games rendered at 512? Oh wait, you mean most were considerably lower res, even under 480.... this reminds me of Halo 3. - one of my favs
/ Fifth times the charm
And here is what was taken from another thread, and it has been labled as such from the begining;
This is from another thread, but I'd stil like a response
Do I have to pull up links to that thread?
As I explained then, and will explain now, I posted that link when you were posting BS diagrams yourself. To make my intent even more obvious, I posted, with that diagram, something to the effect of "I can post misleading info that takes things out of context as well".
Really, I dont see how I could have made that any more obvious and I cant see your "example" as anything more than a attempt to misconstrue what I said - probably in an attempt to avoid my other points. And all this comes from the man who claims flops is a great benchmark.....
Lets see if he can answer these "cries" he's been ignoring
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"