ZenfoldorVGI said:
Well, I remember an opening cutscene(fmv?). Maybe they all just sucked, lol. I didn't like LO none too much. That said, about the "animations" for the spells, you are wrong, sir, imo. Most of the game is just attack, and basic fire/ice/whatever spells over you or your party. There are no extravances in the battle system, and the best spells in the game, are kinda lame graphically. Compare it to pretty much any other JRPG, and the spell animations in LO are very, VERY limited(and often reused). No summons spells whatsoever, and just very simple overall. That is in my opinion, and it is a major reason I disliked the game. Very bland and repetitive. That said, the game had great VA, but a terrible main character. I would bet that MS has some sort of package deal with that engine. Either way, I figure it was a lot cheaper to use that engine, than to build one from scratch...otherwise, they probably would have just built it. This is all just speculation. |
LO was done using the Unreal 3 engine...What are you talking about?
The game ships on four dual layer DVDs, more than any Xbox 360 game to date.[citation needed] It was the first RPG developed using the Unreal Engine 3.0, a decision that allowed development before the 360 was even released, but hindered the Japanese development team due to the engine's instability and the difficulty of reading the requisite manuals.[19] This caused technical setbacks such as long loading times.[19]








