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Max King of the Wild said:
Infamy79 - fixed cost do not go towards game budgets.

Shell Shock, Killxone, Killxone Liberation are the 3 games. if you ad killzone 2 into the mix thats a huge work load for the dev studio. Especially since their biggest expantion was when sony bought them Dec. '05.


Sellshock & Killzone were released in 2004, what the hell does they have to do with a game starting development in (estimated) early 2005?

Killzone Liberation was released in 2006, that's still almost 3 years prior to Killzone 2's release and was a PSP game so hardly as demanding as an HD title. As I've also stated at least twice now, games are made in stages and you can have a team finished with one game and moving onto the next project, so not sure why you keep using that bullshit excuse. The were clearly working on Shellshock and Killzone at the same time as they were released within 2 months of each other so how does that work if they could only work on one game at a time according to your infinite "wisdom".

Even if fixed costs aren't in the game budget, there's nothing to say it can't have still been $55 million to make. Assuming you're right for one second, that would mean that they still need to pay the fixed costs on top of the development budget, so doesn't have the same net affect?They only have one major game on sale at the moment bringing in income so what else do they pay the fixed costs with other than income from game sales?



Never argue with idiots
They bring you down to their level and then beat you with experience