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Regarding graphics assets for new games you are right, more development time and/or more talent usually leads to better quality assets.

However regarding sequels (on the same platform, not a big technical gap like PS2 to PS3 sequel), assets can be re-used and polished up. A sequel usually looks better than the original and requires far less asset polishment to be just on par.

Personally I think games like Killzone 2, God of War 3 and Uncharted 2 already demonstrate a big substantial difference in hardware specifications. Also remember the 360 is easier to port to from the PC and had a 1 year headstart and the PS3 includes far more different (new) technology like the Cell and Blu-Ray disc (thus requires more time to optimise for regarding legacy game engines).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales