By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Many arcade games weren't well ported to the Amiga, but that had little to do with technicals. The games were designed for other hardware, the ports only needed to be good enough to make some additional sales. They didn't intend arcade lovers to buy an Amiga instead of putting their quarters in the arcade original.


The x68000 is a computer, and its more powerful than the Amiga. What you said doesn't make any sense when you take those two thing into account.

Mostly due to graphics. In adventure games they usually designed new art for each location, in shooters and platformer mostly they reused game art from previous levels. For adventures including full speech usually CDs were used, but there was efficient speech technology available for the Amiga 500 (and original Amiga 1000).

For instance there was a small program called "say" included with these early systems which allowed written text to be spoken out by the Amiga in expressive female and male voices. Some early games used this approach, a similar better sounding speech engine was included in later A500 games, like the Valhalla series, allowing a 1,000 word vocabulary in 4,250k.


No, its mostly speech. Monkey Island was originally released on floppy, which has less space than the bigger carts for the SNES and MD. Later, a much improved version that had recorded voices and MIDI music was released.

Besides, the SNES and MD had games that synthesized speech as well, so your argument is invalid.

If "strongest" relates to sales, the the Snes was a strong console, but was outperformed by the PSX and PS2.


In that case, the original Gameboy is "stronger" than the PSX and equal to the PS2.

And that means the SNES is "stronger" than the Amiga. Oh Shit....

The Amiga was designed with a lot of forward thinking technically, IMO the PS3 is far more similar today in this regard.


You could say, "well, they designed this for the future like the amiga", but instead you bring up IBM PR bullshit about how the Cell itself is similar to the Amiga. I can understand the argument you post here, but you always focus on the similarities between the hardware. Basically, what you post here is bullshit that contradicts everything else you've posted.

Not tons of games, some and I like the keyboard to input things like city names and keyboard shortcuts for many different actions, hence I like the Amiga version better.


And this makes your original statement correct how?

Feel free to post the fourth time, but IMO it's better suited for the original thread.


Why? You dont want to admit how poorly you misread and misunderstood what I posted? And here I thought you were a stand up guy, not afraid to admit he was wrong. Oh well.... fourth time it is

Eh.... Next year!


I guess so, since there are still things you haven't answered or things you cherry picked to answer... how... well... how typical of you.

Here we go again;

Learn the difference between cutscenes and FMV games.

Maybe I should post a bunch of screens from those games so you can see how shitty they were, even though it has nothing to do with the discussion at hand.


/ Second times the charm



The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?

Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.

IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".


-

But my point is that the SNES/MD put a major dent into the Amigas gaming market - due to both the lower price and the problem of piracy on the platform. Really, you can argue that the other problems hurt the brand more but you cant argue that developers moving to consoles wasn't an issue.

-

Arguably the dumbest thing you've ever posted, next to whats in my sig. In fact, I think I have something new to accompany that statement.

Differing opinions are fine, but saying something that outlandish, especially when it flies in the face of popular opinion is rediculous. Now, I could say that all the Amiga games were trash Euro centric titles that ripped off bigger, and better games from America and Japan. Thats my opinion, so you should have no grounds to talk, right? I can provide stupid reasoning for this as well.

But I digress...

Really, how can you ignore some of the best RPGs ever made, whcih were exclusive to the SNES. How can you ignore the massive amount of games Square, Capcom, Enix, Konami, ect realeased on the platform. How can you ignore some of the highest rated games of their day, many of them third party, on the SNES. Its like saying the PS2 was cool thanks to the Sony published games, ignoring FF, DMC, ect.


-

I thought you would enjoy attributing the design of the SNES to the Amgia, especially give how the SNES went on to sell far, far more than the Amiga.

/ Third times the charm

Yes it does.

The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?

Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.

IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".


-

As far as I can tell, he said the SNES killed what was left of the amiga as developers flocked to a system that was free of piracy. Sure, its gaming prime was over but the system was still in millions of homes and had plenty of games past 1990. I slightly disagree in the sense that I think the MD hurt the Amiga more, especially early on, but basically its correct - the Amiga wasn't a viable platform later in life due to piracy, aging hardware and better options available to developers. - I'll add that this mean "most" developers, there are always some people making games for dead platforms.

-

I really dont want you to lose any credibility, so please address the rest of my points - namely that the SNES is far more similar in design to the Amiga than the PS3.

-

And how many games rendered at 512? Oh wait, you mean most were considerably lower res, even under 480.... this reminds me of Halo 3. - one of my favs

-

This is from another thread, but I'd stil like a response
Do I have to pull up links to that thread?

As I explained then, and will explain now, I posted that link when you were posting BS diagrams yourself. To make my intent even more obvious, I posted, with that diagram, something to the effect of "I can post misleading info that takes things out of context as well".


Really, I dont see how I could have made that any more obvious and I cant see your "example" as anything more than a attempt to misconstrue what I said - probably in an attempt to avoid my other points. And all this comes from the man who claims flops is a great benchmark.....


/ Fourth times the charm

You guys can still get your bets in. MikeB hasn't reformed yet!



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"