Soleron said:
I think they have four options: Buy, Rent, Borrow or Not Get Due to Lack of Access to a Trial Period. I think a significant proportion of potential buyers of e.g. Halo are put off by the $50 entry barrier to see whether they like it and have no access to borrowing a copy. Renting is the best solution, and if they judge the game to have enough value to last more than the rental period, they then buy it. With no renting, they wouldn't have bought it. This has two implications. One, renting makes some sales happen that otherwise wouldn't have. Two, renting rewards those publishers that make the games have lasting value beyond 5 days. So, it's good for developers and increases game quality.
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I fully agree here, Ive used rentals to make decisions to purchase games. A question then for you - would a demo of a game fill that lack of borrowing a copy/renting?







