infamous8 said:
Online is only 50% of the game. Career mode is the other 50%. And I'm currently 8-0 doing headkick over headkick over headkick, and winning every match that way. It's so bad.
Hence, 50% of the game has already become boring and repetitive. Yay!
On the subject of career mode.... howcome you can only use Created fighters? This is really lame. Again, I hate to compare games to other games as I believe they should be judged on their own. But seriously, FNR3 came out years ago and set the precedent for these types of games. You could use real fighters in career mode. It had southpaw fighters. It had parrying. It had bobbing and weaving to avoid punches. Why isn't ANY of that in this UFC game? THQ had more than ample time to develop this game (bought the rights almost 3 years ago IIRC??) and it comes across as a very unpolished and rush game.
TC, I respect that you came at me in a decent way. But even you will have to admit the animations in this game are terrible and repetitive. In Madden games, there are dozens and dozens of different tackling animations. In this game, there is ONE animation for each takedown (single leg, double leg, etc) |
About Fight Night Round 3. My bro-in law would just block and weave real quick for the whole fight and just counter. Wat fun is that. I cant explain how he does it but its impossible to get a punch in. Now thats cheap.







