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@ sieanr

Inferior Amiga version of Ghoust n Ghouls


Many arcade games weren't well ported to the Amiga, but that had little to do with technicals. The games were designed for other hardware, the ports only needed to be good enough to make some additional sales. They didn't intend arcade lovers to buy an Amiga instead of putting their quarters in the arcade original.

Adventure games took up space because of Audio


Mostly due to graphics. In adventure games they usually designed new art for each location, in shooters and platformer mostly they reused game art from previous levels. For adventures including full speech usually CDs were used, but there was efficient speech technology available for the Amiga 500 (and original Amiga 1000).

For instance there was a small program called "say" included with these early systems which allowed written text to be spoken out by the Amiga in expressive female and male voices. Some early games used this approach, a similar better sounding speech engine was included in later A500 games, like the Valhalla series, allowing a 1,000 word vocabulary in 4,250k.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales