| selnor said: ... You have still not provided any reason for me to think Gears of War for instance is designed and optimized for multithread. If it was I would not be able to run it on a PC with less gaming power than the 360. I guess we will see at E3. ... |
I've linked the interview where Tim Sweeney explains that the multithread optimizations were born on the 360 version and then ported to the PC one. I've linked a powerpoint presentation about the use of UE3 in Gears where they talk about how they multithread. I've suggested you try running a process inspector on your PC to check for yourself.
I think I've provided lots of reasons, but as we say in Italy "there's no worse deaf than who doesn't want to hear" :)
As I said, I'm sure we'll see technically superior games on the 360. If not at this E3, then in the future. But about this "multithreading" obsession of yours you're figuratively putting your fingers in your ears and going "lalalalalalalala..."







