By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Some of you guys seem to drag on about FMV, FMV I don't see a problem with, if it's well implemented into the game it can add greatly to the entertaiment experience.


Learn the difference between cutscenes and FMV games.

Maybe I should post a bunch of screens from those games so you can see how shitty they were, even though it has nothing to do with the discussion at hand.

Actualy, here are some fun screens of a game.

Inferior Amiga version of Ghoust n Ghouls


Superior x68000 version released in 1987


Clearly these screenshots demonstrate the inferiority of the paltry Amiga hardware. Not to mention this definitly contributes to the discussion at hand, and is no way meant to reinforce a point that no one cares about.


But what do you know... MikeB didn't answer a lot of my post, even after I said I'd start keeping track of things he doesn't answer. So, here we go again

The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?

Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.

IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".


-

Adventure games took up space because of Audio, but thats not something the SNES or MD could play back on their own (synthesized sound and all). Besides, I think the Sega CD proved that outside of a few examples, CDs werent a good match for those systems.

Besides, I could have sworn you mentioned some Amiga game that came on a floppy, but via random levels offered "unlimited" gameplay. Call me crazy, but I'd say you refuted your own argument in another post.

Regardless, its a bullshit argument and you know it, but you keep it up for no apparent reason(other than the Amiga had CD and was thus superior?) Not to mention, you call carts your favorite part of the SNES in this thread...


-

But my point is that the SNES/MD put a major dent into the Amigas gaming market - due to both the lower price and the problem of piracy on the platform. Really, you can argue that the other problems hurt the brand more but you cant argue that developers moving to consoles wasn't an issue.

-

Arguably the dumbest thing you've ever posted, next to whats in my sig. In fact, I think I have something new to accompany that statement.

Differing opinions are fine, but saying something that outlandish, especially when it flies in the face of popular opinion is rediculous. Now, I could say that all the Amiga games were trash Euro centric titles that ripped off bigger, and better games from America and Japan. Thats my opinion, so you should have no grounds to talk, right? I can provide stupid reasoning for this as well.

But I digress...

Really, how can you ignore some of the best RPGs ever made, whcih were exclusive to the SNES. How can you ignore the massive amount of games Square, Capcom, Enix, Konami, ect realeased on the platform. How can you ignore some of the highest rated games of their day, many of them third party, on the SNES. Its like saying the PS2 was cool thanks to the Sony published games, ignoring FF, DMC, ect.


-

Wait a sec, you're saying its a bad comparison because the Amiga is old? What about all those post you made comparing the Amiga to the PS3, how the hell do you justiy that? IBM PR?

I thought you would enjoy attributing the design of the SNES to the Amgia, especially give how the SNES went on to sell far, far more than the Amiga.


/ Tha above are being posted for a second time

So he was inspired by how shitty the Amiga version of Dragons Lair was? Great argument for the Amiga....

And why is it a big deal about how the game was made? Does the fact that it was made on the Amiga somehow make up for the MS-DOS version? Do you really think about which platform a game was developed on when it was made - because if so you must not enjoy games that much.

-

Yes it does.

The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?

Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.

IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".

-

I'd like to hear an explanation as to how your post answers and refutes his claim of game variety?

As far as I can tell, he said the SNES killed what was left of the amiga as developers flocked to a system that was free of piracy. Sure, its gaming prime was over but the system was still in millions of homes and had plenty of games past 1990. I slightly disagree in the sense that I think the MD hurt the Amiga more, especially early on, but basically its correct - the Amiga wasn't a viable platform later in life due to piracy, aging hardware and better options available to developers. - I'll add that this mean "most" developers, there are always some people making games for dead platforms.

-

I really dont want you to lose any credibility, so please address the rest of my points - namely that the SNES is far more similar in design to the Amiga than the PS3.

-

And how many games rendered at 512? Oh wait, you mean most were considerably lower res, even under 480.... this reminds me of Halo 3.

-

It had an official mouse and had tons of games that supported it, like Civilization.

-

This is from another thread, but I'd stil like a response
Do I have to pull up links to that thread?

As I explained then, and will explain now, I posted that link when you were posting BS diagrams yourself. To make my intent even more obvious, I posted, with that diagram, something to the effect of "I can post misleading info that takes things out of context as well".


Really, I dont see how I could have made that any more obvious and I cant see your "example" as anything more than a attempt to misconstrue what I said - probably in an attempt to avoid my other points. And all this comes from the man who claims flops is a great benchmark.....


/ The above are being posted for a THIRD time

In all fairness, he answered one point abovem but thats one out of many. Any bets on how long it takes him to answer these?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"