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I will actually buy this game twice, if multiplayer isn't region-free or if Atlus has fun and improves the translation (the english voice acting is excellent but most of the text messages are written in extremely bland and literal english.)

Been playing the english version for about 2 weeks now and I can see myself playing this game at LEAST one more time all the way through before I go back to wanting to play anything else. Beyond that, it's the kind of game I'll probably be going back to on and off for a good dungeon crawl until diablo 3 comes out, and maybe even after that, because the gameplay is a lot more visceral than any past Diablo game.

This is really a game that stands apart from anything I've played in a while. Sometimes is feels like a mixture of old-school (early 90s) wrpg elements and crazy japanese design ideas/fantasy aesthetic. People are in for a treat.

Probably the main thing that keeps the game exciting despite a lack of randomized dungeons is that the game can be quite hard, and skillful play makes probably a bigger difference than thirty or forty levels of character experience.

I'm excited Atlas is doing it, too -- go Atlas!