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rckrz6 said:
NJ5 said:
Well it's just what many other multiplat developers have said. It takes more effort to get performance from the PS3 than from the 360, which is why a lot of multi-plats are technically superior on the 360 (even if just slightly).

How many developers have said the opposite? That's the interesting question, and I don't remember any except for PS3 exclusive developers.

 

The first party developers say there games aren't possible on the xbox 360.. even better!

I think NJ5's point was that those PS3 exclusive developers wouldn't know, because they have never made a game for the 360.

It's interesting to note to, people carp on about dves needing to use the multithread capabilities for the PS3 to get more out of it. Everyone seems to forget that the 360 has 6 threads ALL General Purpose computing. So far we have NOT seen a 360 game written and codded specifically to take advantage of the 360 6 thread architectrure. In fact Unreal Engine 3 was designed to run on a single thread CPU. For example Gears Of War 1 runs fine on a single core 3.2ghz PC, 1.5gb ram and 8800GTX GPU. At Full specs.

Alan Wake is the first game in development to take advantage of multiple General purpose cores. We know this from the Intel conference, where they state the use an entire core for Physics, and an entire core to prepare and stream the gameworld info for the GPU. as well as a 3rd core for the other mechanics. Remedys words were we simply cannot run Alan Wake on a single core CPU. Finally we will start to see the 360 stretch it's legs later in 2009. Finally dvevlopers will take advantage of it's multithread capabilities.

All 360's top games for graphics have been made with the single core wonder Unreal 3.

Mass Effect 1 = Unreal 3

Gears 1 + 2 = Unreal 3

Bioshock = Unreal 3

I really cant wait to see the 360 pushed with multithreaded games specifically built around General purpose threads, 6 of them. :)