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Just a few plugs for past Team Ico games, for those uninitiated in their awesome worlds:

From Wikipedia:

Several game designers, such as Eiji Aonuma, Hideo Kojima, and Jordan Mechner, have cited Ico as having influenced the visual appearance of their games, including The Legend of Zelda: Twilight Princess, Metal Gear Solid 3: Snake Eater, and Prince of Persia: The Sands of Time, respectively. Marc Laidlaw, scriptwriter for the Half-Life series, commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design". Movie director Guillermo del Toro (Pan's Labyrinth) has cited both Ico and Shadow of the Colossus as "masterpieces" and part of his directorial influence.


Now, if you've got a designer of Twilight Princess and Hideo Kojima saying someone's been an influence on them (and they're still in their twenties/early thirties as I assume Ueda is) THAT is probably someone to watch.

Just sayin' :)