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I sure enough love random battles.
Most of the time, they are part of the gameplay, so they shouldn't be removed.
Then again, I'm part of those that find most JRPG too easy, so I think there's a strong link between people loving or hating random encounters, and the way they play JRPG.
People that play JRPG like they play WRPG (which are nearly all munchkin friendly) usually get their ass handed to them because of a mere random encounters they didn't plan for. That's my theory at least. Which would explain why they hate them. Especially since most games with random encounters have both a flee option and some items reducing the number of random encounters, or even removing them entirely.
I can't remember a JRPG I played that didn't have these options.