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shio said:

You all choose to pay for it because you haven't been exposed to superior quality services. Microsoft tried to implement their rip off subscription GFWL (XBL's PC twin) and no one on PC subscribed to it because PC gamers have much more quality, free services, and ultimately forced MS to make GFWL free.

With DLC it's the same thing. PC gamers are used to superior, quality add-ons that give bang for your buck, and free user modifications that are higher quality than what you pay for on XBL.

And no, it's not hard seeing how popular consoles are to PC gaming, because PC is more popular than them and has currently over 300 millions PC gamers.

 

 

That is enough already, we don't need 48957 posts from you to know that you and your pc are a "superior gaming breed".

(I use a console because I'm tired of "tuning my rig..." and I'm happy enough about it).

More seriously, I believe the DLC is more a economic model than a necessity/fatality to the console world.

 



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.