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Xxain said:
Words Of Wisdom said:
Xxain said:

5. RETRY'S - 

4. CONVIENT SAVE POINTS - 

3. TOO MUCH MONEY -

2. POWER LEVELING -

1. DITCHING RANDOM ENCOUNTERS - 

5 & 4:  You're not making the game more or less challenging by adding these.  You're reducing tedium.

3 & 2:  Old RPGs required you to spend countless hours fighting the same enemies over and over to afford items and allow you to survive the next area.  This didn't make the game more fun, it simply made it longer.  Out of all the things you can do in a jRPG, grinding the same enemies over and over is quite possible the least fun thing you can do.

1:  Personal preference thing.  I don't care either way.


 

I REALLY want to respond to this..but dont feel like typing a huge answer..but what I get your saying is this has to do more with tedium then difficultty in which I dissagree..come on retrys and save points near bosses dont make easy??

How does doing the same thing over and over again make a game difficult?  It doesn't.  It just makes it boring.  Going through a dungeon you've already done is a waste of time, and not at all challenging.

There is absolutely NO reason not to have a retry option for a boss, or at least a nearby save.