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Xxain said:

5. RETRY'S - 

4. CONVIENT SAVE POINTS - 

3. TOO MUCH MONEY -

2. POWER LEVELING -

1. DITCHING RANDOM ENCOUNTERS - 

5 & 4:  You're not making the game more or less challenging by adding these.  You're reducing tedium.

3 & 2:  Old RPGs required you to spend countless hours fighting the same enemies over and over to afford items and allow you to survive the next area.  This didn't make the game more fun, it simply made it longer.  Out of all the things you can do in a jRPG, grinding the same enemies over and over is quite possible the least fun thing you can do.

1:  Personal preference thing.  I don't care either way.