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#9 - The Conduit Causing Epic Fear Amongst Wii Haters Iran White - Editorials

 

For months now, people have been choosing the bandwagon upon which they will ride for what looks to be one of this gaming generations key moments. The Conduit. Is it as good as it has been hyped up to be? Or is it as bad as haters claim it is? Will it sell very well? Is there really an audience for this type of game on the Wii? All across the online gaming community, on just about any forum where this game is discussed, the two extremes exist. While there are those who are truly open minded and wait to see for themselves, most either love or hate the game. All seem to agree though, that with lackluster sales on strong, ballsy efforts such as Deadly Creatures, Mad World, and House of the Dead: Overkill this year, The Conduit, one way or the other will be a major turning point for the Wii console, and what types of games are released on it by Third Party Developers in the future. An interesting development though is that recently, naysayers are reaching new heights of foulness and idiocy with their hate, and anti-hype work. Not only have certain gaming sites thoroughly slammed the game based on experience with a short demo, and used inaccurate or outdated facts, we now have people going so far as to create a fake review for the game accompanied by an average and would-be deflating score. In said review, all of the same regurgitated B.S. assertions are used, in the same style used on forums. Slam most of it, give a negative to accompany almost any positive, then say something nice about the controls, but claim that they don't save the game. Really, we've seen it all before. But with this latest offering from "Hateful, Threatened, Fanboy Central" we begin to gain a clear picture of just how afraid certain people are that this game is what it says it is. That it just might sell alot. That it just might be so well developed, and so much fun that it's worth buying a Wii for, even if you already own an HD console. Even if you love Halo 3, or Killzone 2. Bounty hunter mode alone seems to have caused a stir, making people ready to buy. Only the most detestable anti-Wii fanboy isn't at least intrigued by it. When the full effort is made in developing a respective FPS on one of this generation's consoles, this truth has become very evident: We don't yet have the whole shebang. On the HD systems, we get on screen enemies galore, top notch graphics, and physics that were impossible before now; accompanied by a control system that we've been used to, but is not, nor ever has been the most intuitive. With the Wii, we get acceptable physics, enemy counts, and graphics that are pleasing to the eye, but lacking as compared to HD; accompanied by the best controls you can ask for outside of a PC mouse. The Wii went for a more flexible, intuitive, and accurate control scheme when it comes to the FPS, while the PS3 and Xbox 360 went for raw power and depth of gameplay visuals. What this all means is that whatever system(s) you own, you are getting a "Next Gen" experience to some degree. For some however, admitting this is the case for a Wii game is not an option. Let the madness, and meaningless fear continue fanboys. Even this kind of hype is good for The Conduit. So far, there appears to be no fail for the game. Regardless of what comes at it.

http://hdwarriors.com/index.php/iran-white/293-9-the-conduit-causing-epic-fear-amongst-wii-haters.html

I want to know who wrote it. Maybe someone can track them down and get Sega to have a little talk with them.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.